Great
It was a great fun to play, was hard but far from impossible (the controls could have been just a little less sensitive, but really, no big dea).
Great
It was a great fun to play, was hard but far from impossible (the controls could have been just a little less sensitive, but really, no big dea).
Nice grafics, but gets repetitive
All in all, a good game, you took the manga madness and interacted it in a playable game very well, with great grafics and all.
There are a few setbacks though, most of them were mentioned already.
The game is extremely easy. You get hell of a lot money for every mission (regardless if you win or lose it), so you're able to upgrade yourself too quick, without the feeling you've actually worked hard for them. Also, you can beat the whole game using a single attack without the need to upgrade anyway. Another thing the game (or, let's hope, the sequel) could use is a certain framework, or even a plot - nothing intricate, just to give the player a sense of purpose. For example, it would have been better if the screen was scrolling, like in the traditional slash 'em ups, and not like in this one, in which you go left, slash some, then go right, slash some, then go left again etc. It gets redundant pretty quickly, especially when your character is so slow.
Another thing you should have done is some revision on your English. I don't care for typos really, but there are some weird syntax mistakes (for example, you can't say "lethal kill", since it means basically "a killing kill", which is kinda pointless) that could have been easily brushed out.
But it's a cool game nontheless, I hope you'll make a sequel for it. By the way, why does the donkey make a sound of a sheep when hit?
(P.S: For these who are suffering from lags - you can manually adjust the quality by right clicking on the game screen, going to "quality" and changing it to "low". Also, the S+D attacks work only when you have a certain amount of stamina)
Excellent
It was a very cool game with a neat graphical design and an original concept.
Some points I'd like to draw your attention to though:
1. When you hit the disc with the edge of the platform, it usually bounces off in a negative angle and hits the bottom line, resulting in a fault. Let alone the fact that this is physically impossible, it also prevents you from performing "last minute saves", and is somewhat irritating.
2. The music - it is very good, but quickly gets repetitive. I appreciate the effort to compose all the music by yourself, but it would have been better if you had, say, a different theme for every galaxy and not two tracks throughout the whole game.
3. It would have been better if you'd incorporate a "retry" option, since the fact you have to start all over again every time you run out of lives harms the game's replayability - it would have been better if it was possible to start from the last level with the amount of lives I've begun it with and with zero score, thus you encourage those who aim for a high score to try to make it in a single run, and those who don't - to complete the game nontheless.
Irritating
It's a very nice concept and one can tell the levels were thought through, but they were way overdone at it, rendering the game extremely difficult - and not in a good way, i.e there is no real *challenge* in it. It wasn't testing any reflexes as arcaders of the sort normally do, it just ended up in remembering click successions - and these sort of games died with the old Nintendoes.
The pace was very fast resulting in zero margin for error - when the difference between clicking too early, too late or at time is a matter of a tenth of a second - it isn't really a neccessary - or welcomed - complication at all.
Also, sometimes you can't see the forthcoming platforms (when you run on a really long one with a far "jump" at the end of it), making you clicking blindly, and then you must likely fail, and then you return to the previous checkpoint, sometimes just before reaching the next one, and that becomes frustrating to say the least.
I think it would have been better if you've incorporated a difficulty-on-a-curve sort of thing, meaning when you fail a certain amount of times - the pace would gradually slow down or something. Or maybe a "lives" system, so you wouldn't have to return to the previous checkpoint every time you misplace a "jump".
Nice one
Make more, perhaps with better grafics and maybe some sound.
Those who seek for walkthroughs, http://www.escapegames24.com/2008/11/
illogical-room.html is the closest you'll get but that's more than enough.
Nice, but...
Two things for your consideration:
1. In most of the game scenes the DOWN arrow is placed very close to the sponsor's site. Maybe it's intentional, but half of the time I was accidentally clicking on the link instead of the arrow; Not damaging the game really, but still quite irritating.
2. During the play I ran into a bug that if the jumping monster (after I've received the roof code) kills you and you return to the last checkpoint, arrows don't appear and you're getting stuck in the game.
Overall - quite a nice effort, liked the way the photos were rendered and manipulated in. Reminds me of the first POSTAL game.
Needs some further work
Great mood and fitting music, several things that might be improved though:
1. The language - numerous spelling mistakes. I assume english isn't your first language, but you could have checked the text with somebody who knows (I am not talking about grammar or vocabulary, but the slightest typos, such as Torshe = Torch and many more like this). Otherwise it's kinda...funny.
2. There's this stupid bug, when I press the arrows too quickly or when a shadow passes by just when I press an arrow, it get's stuck - in means you don't proceed to another room AND the arrows disappear, thus preventing you to go anywhere and forces you to restart the game. Now imagine if that happens after you've progressed enough to lose the will to start it all over...
3. As said before - harder enemies. There's no use in so many weapons if I can bash through them all with a fire extinguisher. You might add some long range enemies, to put the guns to use (if you have such already, then disregard, for I didn't manage to progress THAT much in the game because of the bug described above.
However, it was a decent effort. Nice concept and fair implementation. Make more.
Very Nice
Very nicely done, could have used slight plot improvement (I believe cops are not that stupid as portrayed in it, and sure thing they won't drop off an investigation so easily in the end, for example) and more challenge. But a great game nonetheless, gave it all 5 and just needed to state which parts I've liked less.
Sweet
But as said below, more sync between the buttons and the music would've improved it a lot (in some of the songs the buttons are getting out of sync in the middle of the song, in others it doesn't exist in the first place. Some are good maybe, I've actually quit after bon jovi)
Excellent
The Best Defence Game IMO. The demonlord was a bit frustrating, and sometimes it wouldn't recognize the typing at all (but happens only once per a battle) but otherwise - brilliant.
Those who have problems with the fighting sequences, try lower quality.
Age 37, Male
Joined on 11/14/04